«

Android中实现上下左右都可滑动的ScrollView

时间:2024-3-2 18:15     作者:韩俊     分类: Android


import java.util.List;

import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;
import android.widget.FrameLayout;
import android.widget.Scroller;

/**

  • Reference to ScrollView and HorizontalScrollView
    */
    public class HVScrollView extends FrameLayout {
    static final int ANIMATED_SCROLL_GAP = 250;

    static final float MAX_SCROLL_FACTOR = 0.5f;

    private long mLastScroll;

    private final Rect mTempRect = new Rect();
    private Scroller mScroller;

    /**

    • Flag to indicate that we are moving focus ourselves. This is so the
    • code that watches for focus changes initiated outside this ScrollView
    • knows that it does not have to do anything.
      */
      private boolean mScrollViewMovedFocus;

    /**

    • Position of the last motion event.
      */
      private float mLastMotionY;
      private float mLastMotionX;

    /**

    • True when the layout has changed but the traversal has not come through yet.
    • Ideally the view hierarchy would keep track of this for us.
      */
      private boolean mIsLayoutDirty = true;

    /**

    • The child to give focus to in the event that a child has requested focus while the
    • layout is dirty. This prevents the scroll from being wrong if the child has not been
    • laid out before requesting focus.
      */
      private View mChildToScrollTo = null;

    /**

    • True if the user is currently dragging this ScrollView around. This is
    • not the same as 'is being flinged', which can be checked by
    • mScroller.isFinished() (flinging begins when the user lifts his finger).
      */
      private boolean mIsBeingDragged = false;

    /**

    • Determines speed during touch scrolling
      */
      private VelocityTracker mVelocityTracker;

    /**

    • When set to true, the scroll view measure its child to make it fill the currently
    • visible area.
      */
      private boolean mFillViewport;

    /**

    • Whether arrow scrolling is animated.
      */
      private boolean mSmoothScrollingEnabled = true;

    private int mTouchSlop;
    private int mMinimumVelocity;
    private int mMaximumVelocity;

    /**

    • ID of the active pointer. This is used to retain consistency during
    • drags/flings if multiple pointers are used.
      */
      private int mActivePointerId = INVALID_POINTER;

    /**

    • Sentinel value for no current active pointer.
    • Used by {@link #mActivePointerId}.
      */
      private static final int INVALID_POINTER = -1;

    private boolean mFlingEnabled = true;

    public HVScrollView(Context context) {
    this(context, null);
    }

    public HVScrollView(Context context, AttributeSet attrs) {
    super(context, attrs);
    initScrollView();
    }

    @Override
    protected float getTopFadingEdgeStrength() {
    if (getChildCount() == 0) {
    return 0.0f;
    }

    final int length = getVerticalFadingEdgeLength();     
    if (getScrollY() < length) {     
        return getScrollY() / (float) length;     
    }     
    
    return 1.0f;     

    }

    @Override
    protected float getLeftFadingEdgeStrength() {
    if (getChildCount() == 0) {
    return 0.0f;
    }

    final int length = getHorizontalFadingEdgeLength();     
    if (getScrollX() < length) {     
        return getScrollX() / (float) length;     
    }     
    
    return 1.0f;     

    }

    @Override
    protected float getRightFadingEdgeStrength() {
    if (getChildCount() == 0) {
    return 0.0f;
    }

    final int length = getHorizontalFadingEdgeLength();     
    final int rightEdge = getWidth() - getPaddingRight();     
    final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;     
    if (span < length) {     
        return span / (float) length;     
    }     
    
    return 1.0f;     

    }

    @Override
    protected float getBottomFadingEdgeStrength() {
    if (getChildCount() == 0) {
    return 0.0f;
    }

    final int length = getVerticalFadingEdgeLength();     
    final int bottomEdge = getHeight() - getPaddingBottom();     
    final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;     
    if (span < length) {     
        return span / (float) length;     
    }     
    
    return 1.0f;     

    }

    /**

    • @return The maximum amount this scroll view will scroll in response to
    • an arrow event.
      /
      public int getMaxScrollAmountV() {
      return (int) (MAX_SCROLL_FACTOR
      (getBottom() - getTop()));
      }

    public int getMaxScrollAmountH() {
    return (int) (MAX_SCROLL_FACTOR * (getRight() - getLeft()));
    }

    private void initScrollView() {
    mScroller = new Scroller(getContext());
    setFocusable(true);
    setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
    setWillNotDraw(false);
    final ViewConfiguration configuration = ViewConfiguration.get(getContext());
    mTouchSlop = configuration.getScaledTouchSlop();
    mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
    mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
    }

    @Override
    public void addView(View child) {
    if (getChildCount() > 0) {
    throw new IllegalStateException("ScrollView can host only one direct child");
    }

    super.addView(child);     

    }

    @Override
    public void addView(View child, int index) {
    if (getChildCount() > 0) {
    throw new IllegalStateException("ScrollView can host only one direct child");
    }

    super.addView(child, index);     

    }

    @Override
    public void addView(View child, ViewGroup.LayoutParams params) {
    if (getChildCount() > 0) {
    throw new IllegalStateException("ScrollView can host only one direct child");
    }

    super.addView(child, params);     

    }

    @Override
    public void addView(View child, int index, ViewGroup.LayoutParams params) {
    if (getChildCount() > 0) {
    throw new IllegalStateException("ScrollView can host only one direct child");
    }

    super.addView(child, index, params);     

    }

    /**

    • @return Returns true this ScrollView can be scrolled
      */
      private boolean canScrollV() {
      View child = getChildAt(0);
      if (child != null) {
      int childHeight = child.getHeight();
      return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();
      }
      return false;
      }

    private boolean canScrollH() {
    View child = getChildAt(0);
    if (child != null) {
    int childWidth = child.getWidth();
    return getWidth() < childWidth + getPaddingLeft() + getPaddingRight() ;
    }
    return false;
    }

    /**

    • Indicates whether this ScrollView's content is stretched to fill the viewport.
    • @return True if the content fills the viewport, false otherwise.
      */
      public boolean isFillViewport() {
      return mFillViewport;
      }

    /**

    • Indicates this ScrollView whether it should stretch its content height to fill
    • the viewport or not.
    • @param fillViewport True to stretch the content's height to the viewport's
    • boundaries, false otherwise.
      */
      public void setFillViewport(boolean fillViewport) {
      if (fillViewport != mFillViewport) {
      mFillViewport = fillViewport;
      requestLayout();
      }
      }

    /**

    • @return Whether arrow scrolling will animate its transition.
      */
      public boolean isSmoothScrollingEnabled() {
      return mSmoothScrollingEnabled;
      }

    /**

    • Set whether arrow scrolling will animate its transition.
    • @param smoothScrollingEnabled whether arrow scrolling will animate its transition
      */
      public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
      mSmoothScrollingEnabled = smoothScrollingEnabled;
      }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);

    if (!mFillViewport) {     
        return;     
    }     
    
    final int heightMode = MeasureSpec.getMode(heightMeasureSpec);     
    final int widthMode = MeasureSpec.getMode(widthMeasureSpec);     
    if (heightMode == MeasureSpec.UNSPECIFIED &amp;&amp; widthMode == MeasureSpec.UNSPECIFIED) {     
        return;     
    }     
    
    if (getChildCount() &gt; 0) {     
        final View child = getChildAt(0);     
        int height = getMeasuredHeight();     
        int width = getMeasuredWidth();     
        if (child.getMeasuredHeight() &lt; height || child.getMeasuredWidth() &lt; width) {     
            width -= getPaddingLeft();     
            width -= getPaddingRight();     
            int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);     
    
            height -= getPaddingTop();     
            height -= getPaddingBottom();     
            int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);     
    
            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);     
        }     
    }     

    }
    @Override
    public boolean dispatchKeyEvent(KeyEvent event) {
    // Let the focused view and/or our descendants get the key first
    return super.dispatchKeyEvent(event) || executeKeyEvent(event);
    }

    /**

    • You can call this function yourself to have the scroll view perform
    • scrolling from a key event, just as if the event had been dispatched to
    • it by the view hierarchy.
    • @param event The key event to execute.
    • @return Return true if the event was handled, else false.
      */
      public boolean executeKeyEvent(KeyEvent event) {
      mTempRect.setEmpty();

      boolean handled = false;

      if (event.getAction() == KeyEvent.ACTION_DOWN) {
      switch (event.getKeyCode()) {
      case KeyEvent.KEYCODE_DPAD_LEFT:
      if(canScrollH()){
      if (!event.isAltPressed()) {
      handled = arrowScrollH(View.FOCUS_LEFT);
      } else {
      handled = fullScrollH(View.FOCUS_LEFT);
      }
      }
      break;
      case KeyEvent.KEYCODE_DPAD_RIGHT:
      if(canScrollH()){
      if (!event.isAltPressed()) {
      handled = arrowScrollH(View.FOCUS_RIGHT);
      } else {
      handled = fullScrollH(View.FOCUS_RIGHT);
      }
      }
      break;
      case KeyEvent.KEYCODE_DPAD_UP:
      if(canScrollV()){
      if (!event.isAltPressed()) {
      handled = arrowScrollV(View.FOCUS_UP);
      } else {
      handled = fullScrollV(View.FOCUS_UP);
      }
      }
      break;
      case KeyEvent.KEYCODE_DPAD_DOWN:
      if(canScrollV()){
      if (!event.isAltPressed()) {
      handled = arrowScrollV(View.FOCUS_DOWN);
      } else {
      handled = fullScrollV(View.FOCUS_DOWN);
      }
      }
      break;
      }
      }
      return handled;
      }

    private boolean inChild(int x, int y) {
    if (getChildCount() > 0) {
    final int scrollX = getScrollX();
    final int scrollY = getScrollY();
    final View child = getChildAt(0);
    return !(y < child.getTop() - scrollY
    || y >= child.getBottom() - scrollY
    || x < child.getLeft() - scrollX
    || x >= child.getRight() - scrollX);
    }
    return false;
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
    /*

    • This method JUST determines whether we want to intercept the motion.
    • If we return true, onMotionEvent will be called and we do the actual
    • scrolling there.
      */

      /*

    • Shortcut the most recurring case: the user is in the dragging
    • state and he is moving his finger. We want to intercept this
    • motion.
      */
      final int action = ev.getAction();
      if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
      return true;
      }

      switch (action & MotionEvent.ACTION_MASK) {
      case MotionEvent.ACTION_MOVE: {
      /*

      • mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
      • whether the user has moved far enough from his original down touch.
        */

        /*

      • Locally do absolute value. mLastMotionY is set to the y value
      • of the down event.
        */
        final int activePointerId = mActivePointerId;
        if (activePointerId == INVALID_POINTER) {
        // If we don't have a valid id, the touch down wasn't on content.
        break;
        }

        final int pointerIndex = ev.findPointerIndex(activePointerId);
        final float y = ev.getY(pointerIndex);
        final int yDiff = (int) Math.abs(y - mLastMotionY);
        if (yDiff > mTouchSlop) {
        mIsBeingDragged = true;
        mLastMotionY = y;
        }
        final float x = ev.getX(pointerIndex);
        final int xDiff = (int) Math.abs(x - mLastMotionX);
        if (xDiff > mTouchSlop) {
        mIsBeingDragged = true;
        mLastMotionX = x;
        }
        break;
        }

      case MotionEvent.ACTION_DOWN: {
      final float x = ev.getX();
      final float y = ev.getY();
      if (!inChild((int)x, (int) y)) {
      mIsBeingDragged = false;
      break;
      }

      /* 
       * Remember location of down touch. 
       * ACTION_DOWN always refers to pointer index 0. 
       */     
      mLastMotionY = y;     
      mLastMotionX = x;     
      mActivePointerId = ev.getPointerId(0);     
      
      /* 
       * If being flinged and user touches the screen, initiate drag; 
       * otherwise don't.  mScroller.isFinished should be false when 
       * being flinged. 
       */     
      mIsBeingDragged = !mScroller.isFinished();     
      break;     

      }

      case MotionEvent.ACTION_CANCEL:
      case MotionEvent.ACTION_UP:
      / Release the drag /
      mIsBeingDragged = false;
      mActivePointerId = INVALID_POINTER;
      break;
      case MotionEvent.ACTION_POINTER_UP:
      onSecondaryPointerUp(ev);
      break;
      }

      /*

    • The only time we want to intercept motion events is if we are in the
    • drag mode.
      */
      return mIsBeingDragged;
      }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {

    if (ev.getAction() == MotionEvent.ACTION_DOWN &amp;&amp; ev.getEdgeFlags() != 0) {     
        // Don't handle edge touches immediately -- they may actually belong to one of our     
        // descendants.     
        return false;     
    }     
    
    if (mVelocityTracker == null) {     
        mVelocityTracker = VelocityTracker.obtain();     
    }     
    mVelocityTracker.addMovement(ev);     
    
    final int action = ev.getAction();     
    
    switch (action &amp; MotionEvent.ACTION_MASK) {     
    case MotionEvent.ACTION_DOWN: {     
        final float x = ev.getX();     
        final float y = ev.getY();     
        if (!(mIsBeingDragged = inChild((int) x, (int) y))) {     
            return false;     
        }     
    
        /* 
         * If being flinged and user touches, stop the fling. isFinished 
         * will be false if being flinged. 
         */     
        if (!mScroller.isFinished()) {     
            mScroller.abortAnimation();     
        }     
    
        // Remember where the motion event started     
        mLastMotionY = y;     
        mLastMotionX = x;     
        mActivePointerId = ev.getPointerId(0);     
        break;     
    }     
    case MotionEvent.ACTION_MOVE:     
        if (mIsBeingDragged) {     
            // Scroll to follow the motion event     
            final int activePointerIndex = ev.findPointerIndex(mActivePointerId);     
            final float y = ev.getY(activePointerIndex);     
            final int deltaY = (int) (mLastMotionY - y);     
            mLastMotionY = y;     
    
            final float x = ev.getX(activePointerIndex);     
            final int deltaX = (int) (mLastMotionX - x);     
            mLastMotionX = x;     
    
            scrollBy(deltaX, deltaY);     
        }     
        break;     
    case MotionEvent.ACTION_UP:      
        if (mIsBeingDragged) {     
            if(mFlingEnabled){     
                final VelocityTracker velocityTracker = mVelocityTracker;     
                velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);     
                int initialVelocitx = (int) velocityTracker.getXVelocity();     
                int initialVelocity = (int) velocityTracker.getYVelocity();    

    // int initialVelocitx = (int) velocityTracker.getXVelocity(mActivePointerId);
    // int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);

                if (getChildCount() &gt; 0) {     
                    if(Math.abs(initialVelocitx) &gt; initialVelocitx || Math.abs(initialVelocity) &gt; mMinimumVelocity) {     
                        fling(-initialVelocitx, -initialVelocity);     
                    }     
    
                }     
            }     
    
            mActivePointerId = INVALID_POINTER;     
            mIsBeingDragged = false;     
    
            if (mVelocityTracker != null) {     
                mVelocityTracker.recycle();     
                mVelocityTracker = null;     
            }     
        }     
        break;     
    case MotionEvent.ACTION_CANCEL:     
        if (mIsBeingDragged &amp;&amp; getChildCount() &gt; 0) {     
            mActivePointerId = INVALID_POINTER;     
            mIsBeingDragged = false;     
            if (mVelocityTracker != null) {     
                mVelocityTracker.recycle();     
                mVelocityTracker = null;     
            }     
        }     
        break;     
    case MotionEvent.ACTION_POINTER_UP:     
        onSecondaryPointerUp(ev);     
        break;     
    }     
    return true;     

    }

    private void onSecondaryPointerUp(MotionEvent ev) {
    final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >>
    MotionEvent.ACTION_POINTER_ID_SHIFT;
    final int pointerId = ev.getPointerId(pointerIndex);
    if (pointerId == mActivePointerId) {
    // This was our active pointer going up. Choose a new
    // active pointer and adjust accordingly.
    final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
    mLastMotionX = ev.getX(newPointerIndex);
    mLastMotionY = ev.getY(newPointerIndex);
    mActivePointerId = ev.getPointerId(newPointerIndex);
    if (mVelocityTracker != null) {
    mVelocityTracker.clear();
    }
    }
    }
    /**

    • <p>
    • Finds the next focusable component that fits in the specified bounds.
    • </p>
    • @param topFocus look for a candidate is the one at the top of the bounds
    • if topFocus is true, or at the bottom of the bounds if topFocus is
    • false
    • @param top the top offset of the bounds in which a focusable must be
    • found
    • @param bottom the bottom offset of the bounds in which a focusable must
    • be found
    • @return the next focusable component in the bounds or null if none can
    • be found
      */
      private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {

      List<View> focusables = getFocusables(View.FOCUS_FORWARD);
      View focusCandidate = null;

      /*

      • A fully contained focusable is one where its top is below the bound's
      • top, and its bottom is above the bound's bottom. A partially
      • contained focusable is one where some part of it is within the
      • bounds, but it also has some part that is not within bounds. A fully contained
      • focusable is preferred to a partially contained focusable.
        */
        boolean foundFullyContainedFocusable = false;

      int count = focusables.size();
      for (int i = 0; i < count; i++) {
      View view = focusables.get(i);
      int viewTop = view.getTop();
      int viewBottom = view.getBottom();

      if (top &lt; viewBottom &amp;&amp; viewTop &lt; bottom) {     
          /* 
           * the focusable is in the target area, it is a candidate for 
           * focusing 
           */     
      
          final boolean viewIsFullyContained = (top &lt; viewTop) &amp;&amp;     
          (viewBottom &lt; bottom);     
      
          if (focusCandidate == null) {     
              /* No candidate, take this one */     
              focusCandidate = view;     
              foundFullyContainedFocusable = viewIsFullyContained;     
          } else {     
              final boolean viewIsCloserToBoundary =     
                  (topFocus &amp;&amp; viewTop &lt; focusCandidate.getTop()) ||     
                  (!topFocus &amp;&amp; viewBottom &gt; focusCandidate     
                          .getBottom());     
      
              if (foundFullyContainedFocusable) {     
                  if (viewIsFullyContained &amp;&amp; viewIsCloserToBoundary) {     
                      /* 
                       * We're dealing with only fully contained views, so 
                       * it has to be closer to the boundary to beat our 
                       * candidate 
                       */     
                      focusCandidate = view;     
                  }     
              } else {     
                  if (viewIsFullyContained) {     
                      /* Any fully contained view beats a partially contained view */     
                      focusCandidate = view;     
                      foundFullyContainedFocusable = true;     
                  } else if (viewIsCloserToBoundary) {     
                      /* 
                       * Partially contained view beats another partially 
                       * contained view if it's closer 
                       */     
                      focusCandidate = view;     
                  }     
              }     
          }     
      }     

      }

      return focusCandidate;
      }

    private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {

    List&lt;View&gt; focusables = getFocusables(View.FOCUS_FORWARD);     
    View focusCandidate = null;     
    
    /* 
     * A fully contained focusable is one where its left is below the bound's 
     * left, and its right is above the bound's right. A partially 
     * contained focusable is one where some part of it is within the 
     * bounds, but it also has some part that is not within bounds.  A fully contained 
     * focusable is preferred to a partially contained focusable. 
     */     
    boolean foundFullyContainedFocusable = false;     
    
    int count = focusables.size();     
    for (int i = 0; i &lt; count; i&#43;&#43;) {     
        View view = focusables.get(i);     
        int viewLeft = view.getLeft();     
        int viewRight = view.getRight();     
    
        if (left &lt; viewRight &amp;&amp; viewLeft &lt; right) {     
            /* 
             * the focusable is in the target area, it is a candidate for 
             * focusing 
             */     
    
            final boolean viewIsFullyContained = (left &lt; viewLeft) &amp;&amp;     
            (viewRight &lt; right);     
    
            if (focusCandidate == null) {     
                /* No candidate, take this one */     
                focusCandidate = view;     
                foundFullyContainedFocusable = viewIsFullyContained;     
            } else {     
                final boolean viewIsCloserToBoundary =     
                    (leftFocus &amp;&amp; viewLeft &lt; focusCandidate.getLeft()) ||     
                    (!leftFocus &amp;&amp; viewRight &gt; focusCandidate.getRight());     
    
                if (foundFullyContainedFocusable) {     
                    if (viewIsFullyContained &amp;&amp; viewIsCloserToBoundary) {     
                        /* 
                         * We're dealing with only fully contained views, so 
                         * it has to be closer to the boundary to beat our 
                         * candidate 
                         */     
                        focusCandidate = view;     
                    }     
                } else {     
                    if (viewIsFullyContained) {     
                        /* Any fully contained view beats a partially contained view */     
                        focusCandidate = view;     
                        foundFullyContainedFocusable = true;     
                    } else if (viewIsCloserToBoundary) {     
                        /* 
                         * Partially contained view beats another partially 
                         * contained view if it's closer 
                         */     
                        focusCandidate = view;     
                    }     
                }     
            }     
        }     
    }     
    
    return focusCandidate;     

    }

    /**

    • <p>Handles scrolling in response to a "home/end" shortcut press. This
    • method will scroll the view to the top or bottom and give the focus
    • to the topmost/bottommost component in the new visible area. If no
    • component is a good candidate for focus, this scrollview reclaims the
    • focus.</p>
    • @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
    • to go the top of the view or
    • {@link android.view.View#FOCUS_DOWN} to go the bottom
    • @return true if the key event is consumed by this method, false otherwise
      */
      public boolean fullScrollV(int direction) {
      boolean down = direction == View.FOCUS_DOWN;
      int height = getHeight();

      mTempRect.top = 0;
      mTempRect.bottom = height;

      if (down) {
      int count = getChildCount();
      if (count > 0) {
      View view = getChildAt(count - 1);
      mTempRect.bottom = view.getBottom();
      mTempRect.top = mTempRect.bottom - height;
      }
      }

      return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
      }

    public boolean fullScrollH(int direction) {
    boolean right = direction == View.FOCUS_RIGHT;
    int width = getWidth();

    mTempRect.left = 0;     
    mTempRect.right = width;     
    
    if (right) {     
        int count = getChildCount();     
        if (count &gt; 0) {     
            View view = getChildAt(0);     
            mTempRect.right = view.getRight();     
            mTempRect.left = mTempRect.right - width;     
        }     
    }     
    
    return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);     

    }

    /**

    • <p>Scrolls the view to make the area defined by <code>top</code> and
    • <code>bottom</code> visible. This method attempts to give the focus
    • to a component visible in this area. If no component can be focused in
    • the new visible area, the focus is reclaimed by this scrollview.</p>
    • @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
    • to go upward
    • {@link android.view.View#FOCUS_DOWN} to downward
    • @param top the top offset of the new area to be made visible
    • @param bottom the bottom offset of the new area to be made visible
    • @return true if the key event is consumed by this method, false otherwise
      */
      private boolean scrollAndFocusV(int direction, int top, int bottom) {
      boolean handled = true;

      int height = getHeight();
      int containerTop = getScrollY();
      int containerBottom = containerTop + height;
      boolean up = direction == View.FOCUS_UP;

      View newFocused = findFocusableViewInBoundsV(up, top, bottom);
      if (newFocused == null) {
      newFocused = this;
      }

      if (top >= containerTop && bottom <= containerBottom) {
      handled = false;
      } else {
      int delta = up ? (top - containerTop) : (bottom - containerBottom);
      doScrollY(delta);
      }

      if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
      mScrollViewMovedFocus = true;
      mScrollViewMovedFocus = false;
      }

      return handled;
      }

    private boolean scrollAndFocusH(int direction, int left, int right) {
    boolean handled = true;

    int width = getWidth();     
    int containerLeft = getScrollX();     
    int containerRight = containerLeft &#43; width;     
    boolean goLeft = direction == View.FOCUS_LEFT;     
    
    View newFocused = findFocusableViewInBoundsH(goLeft, left, right);     
    if (newFocused == null) {     
        newFocused = this;     
    }     
    
    if (left &gt;= containerLeft &amp;&amp; right &lt;= containerRight) {     
        handled = false;     
    } else {     
        int delta = goLeft ? (left - containerLeft) : (right - containerRight);     
        doScrollX(delta);     
    }     
    
    if (newFocused != findFocus() &amp;&amp; newFocused.requestFocus(direction)) {     
        mScrollViewMovedFocus = true;     
        mScrollViewMovedFocus = false;     
    }     
    
    return handled;     

    }

    /**

    • Handle scrolling in response to an up or down arrow click.
    • @param direction The direction corresponding to the arrow key that was
    • pressed
    • @return True if we consumed the event, false otherwise
      */
      public boolean arrowScrollV(int direction) {

      View currentFocused = findFocus();
      if (currentFocused == this) currentFocused = null;

      View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);

      final int maxJump = getMaxScrollAmountV();

      if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
      nextFocused.getDrawingRect(mTempRect);
      offsetDescendantRectToMyCoords(nextFocused, mTempRect);
      int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
      doScrollY(scrollDelta);
      nextFocused.requestFocus(direction);
      } else {
      // no new focus
      int scrollDelta = maxJump;

      if (direction == View.FOCUS_UP &amp;&amp; getScrollY() &lt; scrollDelta) {     
          scrollDelta = getScrollY();     
      } else if (direction == View.FOCUS_DOWN) {     
          if (getChildCount() &gt; 0) {     
              int daBottom = getChildAt(0).getBottom();     
      
              int screenBottom = getScrollY() &#43; getHeight();     
      
              if (daBottom - screenBottom &lt; maxJump) {     
                  scrollDelta = daBottom - screenBottom;     
              }     
          }     
      }     
      if (scrollDelta == 0) {     
          return false;     
      }     
      doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);     

      }

      if (currentFocused != null && currentFocused.isFocused()
      && isOffScreenV(currentFocused)) {
      // previously focused item still has focus and is off screen, give
      // it up (take it back to ourselves)
      // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
      // sure to
      // get it)
      final int descendantFocusability = getDescendantFocusability(); // save
      setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
      requestFocus();
      setDescendantFocusability(descendantFocusability); // restore
      }
      return true;
      }

    public boolean arrowScrollH(int direction) {

    View currentFocused = findFocus();     
    if (currentFocused == this) currentFocused = null;     
    
    View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);     
    
    final int maxJump = getMaxScrollAmountH();     
    
    if (nextFocused != null &amp;&amp; isWithinDeltaOfScreenH(nextFocused, maxJump)) {     
        nextFocused.getDrawingRect(mTempRect);     
        offsetDescendantRectToMyCoords(nextFocused, mTempRect);     
        int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);     
        doScrollX(scrollDelta);     
        nextFocused.requestFocus(direction);     
    } else {     
        // no new focus     
        int scrollDelta = maxJump;     
    
        if (direction == View.FOCUS_LEFT &amp;&amp; getScrollX() &lt; scrollDelta) {     
            scrollDelta = getScrollX();     
        } else if (direction == View.FOCUS_RIGHT &amp;&amp; getChildCount() &gt; 0) {     
    
            int daRight = getChildAt(0).getRight();     
    
            int screenRight = getScrollX() &#43; getWidth();     
    
            if (daRight - screenRight &lt; maxJump) {     
                scrollDelta = daRight - screenRight;     
            }     
        }     
        if (scrollDelta == 0) {     
            return false;     
        }     
        doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);     
    }     
    
    if (currentFocused != null &amp;&amp; currentFocused.isFocused()     
            &amp;&amp; isOffScreenH(currentFocused)) {     
        // previously focused item still has focus and is off screen, give     
        // it up (take it back to ourselves)     
        // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are     
        // sure to     
        // get it)     
        final int descendantFocusability = getDescendantFocusability();  // save     
        setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);     
        requestFocus();     
        setDescendantFocusability(descendantFocusability);  // restore     
    }     
    return true;     

    }
    /**

    • @return whether the descendant of this scroll view is scrolled off
    • screen.
      */
      private boolean isOffScreenV(View descendant) {
      return !isWithinDeltaOfScreenV(descendant, 0, getHeight());
      }

    private boolean isOffScreenH(View descendant) {
    return !isWithinDeltaOfScreenH(descendant, 0);
    }

    /**

    • @return whether the descendant of this scroll view is within delta
    • pixels of being on the screen.
      */
      private boolean isWithinDeltaOfScreenV(View descendant, int delta, int height) {
      descendant.getDrawingRect(mTempRect);
      offsetDescendantRectToMyCoords(descendant, mTempRect);

      return (mTempRect.bottom + delta) >= getScrollY()
      && (mTempRect.top - delta) <= (getScrollY() + height);
      }

    private boolean isWithinDeltaOfScreenH(View descendant, int delta) {
    descendant.getDrawingRect(mTempRect);
    offsetDescendantRectToMyCoords(descendant, mTempRect);

    return (mTempRect.right &#43; delta) &gt;= getScrollX()     
    &amp;&amp; (mTempRect.left - delta) &lt;= (getScrollX() &#43; getWidth());     

    }

    /**

    • Smooth scroll by a Y delta
    • @param delta the number of pixels to scroll by on the Y axis
      */
      private void doScrollY(int delta) {
      if (delta != 0) {
      if (mSmoothScrollingEnabled) {
      smoothScrollBy(0, delta);
      } else {
      scrollBy(0, delta);
      }
      }
      }

    private void doScrollX(int delta) {
    if (delta != 0) {
    if (mSmoothScrollingEnabled) {
    smoothScrollBy(delta, 0);
    } else {
    scrollBy(delta, 0);
    }
    }
    }

    /**

    • Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
    • @param dx the number of pixels to scroll by on the X axis
    • @param dy the number of pixels to scroll by on the Y axis
      */
      public void smoothScrollBy(int dx, int dy) {
      if (getChildCount() == 0) {
      // Nothing to do.
      return;
      }
      long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
      if (duration > ANIMATED_SCROLL_GAP) {
      final int height = getHeight() - getPaddingBottom() - getPaddingTop();
      final int bottom = getChildAt(0).getHeight();
      final int maxY = Math.max(0, bottom - height);
      final int scrollY = getScrollY();
      dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;

      final int width = getWidth() - getPaddingRight() - getPaddingLeft();     
      final int right = getChildAt(0).getWidth();     
      final int maxX = Math.max(0, right - width);     
      final int scrollX = getScrollX();     
      dx = Math.max(0, Math.min(scrollX &#43; dx, maxX)) - scrollX;     
      
      mScroller.startScroll(scrollX, scrollY, dx, dy);     
      invalidate();     

      } else {
      if (!mScroller.isFinished()) {
      mScroller.abortAnimation();
      }
      scrollBy(dx, dy);
      }
      mLastScroll = AnimationUtils.currentAnimationTimeMillis();
      }

    /**

    • Like {@link #scrollTo}, but scroll smoothly instead of immediately.
    • @param x the position where to scroll on the X axis
    • @param y the position where to scroll on the Y axis
      */
      public final void smoothScrollTo(int x, int y) {
      smoothScrollBy(x - getScrollX(), y - getScrollY());
      }

    /**

    • <p>The scroll range of a scroll view is the overall height of all of its
    • children.</p>
      */
      @Override
      protected int computeVerticalScrollRange() {
      final int count = getChildCount();
      final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();
      if (count == 0) {
      return contentHeight;
      }

      return getChildAt(0).getBottom();
      }

    @Override
    protected int computeHorizontalScrollRange() {
    final int count = getChildCount();
    final int contentWidth = getWidth() - getPaddingLeft() - getPaddingRight();
    if (count == 0) {
    return contentWidth;
    }

    return getChildAt(0).getRight();     

    }

    @Override
    protected int computeVerticalScrollOffset() {
    return Math.max(0, super.computeVerticalScrollOffset());
    }

    @Override
    protected int computeHorizontalScrollOffset() {
    return Math.max(0, super.computeHorizontalScrollOffset());
    }

    @Override
    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
    int childWidthMeasureSpec;
    int childHeightMeasureSpec;

    childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);     
    
    childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);     
    
    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);     

    }

    @Override
    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
    int parentHeightMeasureSpec, int heightUsed) {
    final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

    final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(     
            lp.leftMargin &#43; lp.rightMargin, MeasureSpec.UNSPECIFIED);     
    final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(     
            lp.topMargin &#43; lp.bottomMargin, MeasureSpec.UNSPECIFIED);     
    
    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);     

    }

    @Override
    public void computeScroll() {
    if (mScroller.computeScrollOffset()) {
    // This is called at drawing time by ViewGroup. We don't want to
    // re-show the scrollbars at this point, which scrollTo will do,
    // so we replicate most of scrollTo here.
    //
    // It's a little odd to call onScrollChanged from inside the drawing.
    //
    // It is, except when you remember that computeScroll() is used to
    // animate scrolling. So unless we want to defer the onScrollChanged()
    // until the end of the animated scrolling, we don't really have a
    // choice here.
    //
    // I agree. The alternative, which I think would be worse, is to post
    // something and tell the subclasses later. This is bad because there
    // will be a window where mScrollX/Y is different from what the app
    // thinks it is.
    //
    int x = mScroller.getCurrX();
    int y = mScroller.getCurrY();

        if (getChildCount() &gt; 0) {     
            View child = getChildAt(0);     
            x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());     
            y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());     
            super.scrollTo(x, y);     
        }     
        awakenScrollBars();     
    
        // Keep on drawing until the animation has finished.     
        postInvalidate();     
    }     

    }

    /**

    • Scrolls the view to the given child.
    • @param child the View to scroll to
      */
      private void scrollToChild(View child) {
      child.getDrawingRect(mTempRect);

      / Offset from child's local coordinates to ScrollView coordinates /
      offsetDescendantRectToMyCoords(child, mTempRect);

      int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
      int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);

      if (scrollDeltaH != 0 || scrollDeltaV != 0) {
      scrollBy(scrollDeltaH, scrollDeltaV);
      }
      }

    /**

    • If rect is off screen, scroll just enough to get it (or at least the
    • first screen size chunk of it) on screen.
    • @param rect The rectangle.
    • @param immediate True to scroll immediately without animation
    • @return true if scrolling was performed
      */
      private boolean scrollToChildRect(Rect rect, boolean immediate) {
      final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);
      final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);
      final boolean scroll = deltaH != 0 || deltaV != 0;
      if (scroll) {
      if (immediate) {
      scrollBy(deltaH, deltaV);
      } else {
      smoothScrollBy(deltaH, deltaV);
      }
      }
      return scroll;
      }
      /**
    • Compute the amount to scroll in the Y direction in order to get
    • a rectangle completely on the screen (or, if taller than the screen,
    • at least the first screen size chunk of it).
    • @param rect The rect.
    • @return The scroll delta.
      */
      protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {
      if (getChildCount() == 0) return 0;

      int height = getHeight();
      int screenTop = getScrollY();
      int screenBottom = screenTop + height;

      int fadingEdge = getVerticalFadingEdgeLength();

      // leave room for top fading edge as long as rect isn't at very top
      if (rect.top > 0) {
      screenTop += fadingEdge;
      }

      // leave room for bottom fading edge as long as rect isn't at very bottom
      if (rect.bottom < getChildAt(0).getHeight()) {
      screenBottom -= fadingEdge;
      }

      int scrollYDelta = 0;

      if (rect.bottom > screenBottom && rect.top > screenTop) {
      // need to move down to get it in view: move down just enough so
      // that the entire rectangle is in view (or at least the first
      // screen size chunk).

      if (rect.height() &gt; height) {     
          // just enough to get screen size chunk on     
          scrollYDelta &#43;= (rect.top - screenTop);     
      } else {     
          // get entire rect at bottom of screen     
          scrollYDelta &#43;= (rect.bottom - screenBottom);     
      }     
      
      // make sure we aren't scrolling beyond the end of our content     
      int bottom = getChildAt(0).getBottom();     
      int distanceToBottom = bottom - screenBottom;     
      scrollYDelta = Math.min(scrollYDelta, distanceToBottom);     

      } else if (rect.top < screenTop && rect.bottom < screenBottom) {
      // need to move up to get it in view: move up just enough so that
      // entire rectangle is in view (or at least the first screen
      // size chunk of it).

      if (rect.height() &gt; height) {     
          // screen size chunk     
          scrollYDelta -= (screenBottom - rect.bottom);     
      } else {     
          // entire rect at top     
          scrollYDelta -= (screenTop - rect.top);     
      }     
      
      // make sure we aren't scrolling any further than the top our content     
      scrollYDelta = Math.max(scrollYDelta, -getScrollY());     

      }
      return scrollYDelta;
      }

    protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {
    if (getChildCount() == 0) return 0;

    int width = getWidth();     
    int screenLeft = getScrollX();     
    int screenRight = screenLeft &#43; width;     
    
    int fadingEdge = getHorizontalFadingEdgeLength();     
    
    // leave room for left fading edge as long as rect isn't at very left     
    if (rect.left &gt; 0) {     
        screenLeft &#43;= fadingEdge;     
    }     
    
    // leave room for right fading edge as long as rect isn't at very right     
    if (rect.right &lt; getChildAt(0).getWidth()) {     
        screenRight -= fadingEdge;     
    }     
    
    int scrollXDelta = 0;     
    
    if (rect.right &gt; screenRight &amp;&amp; rect.left &gt; screenLeft) {     
        // need to move right to get it in view: move right just enough so     
        // that the entire rectangle is in view (or at least the first     
        // screen size chunk).     
    
        if (rect.width() &gt; width) {     
            // just enough to get screen size chunk on     
            scrollXDelta &#43;= (rect.left - screenLeft);     
        } else {     
            // get entire rect at right of screen     
            scrollXDelta &#43;= (rect.right - screenRight);     
        }     
    
        // make sure we aren't scrolling beyond the end of our content     
        int right = getChildAt(0).getRight();     
        int distanceToRight = right - screenRight;     
        scrollXDelta = Math.min(scrollXDelta, distanceToRight);     
    
    } else if (rect.left &lt; screenLeft &amp;&amp; rect.right &lt; screenRight) {     
        // need to move right to get it in view: move right just enough so that     
        // entire rectangle is in view (or at least the first screen     
        // size chunk of it).     
    
        if (rect.width() &gt; width) {     
            // screen size chunk     
            scrollXDelta -= (screenRight - rect.right);     
        } else {     
            // entire rect at left     
            scrollXDelta -= (screenLeft - rect.left);     
        }     
    
        // make sure we aren't scrolling any further than the left our content     
        scrollXDelta = Math.max(scrollXDelta, -getScrollX());     
    }     
    return scrollXDelta;     

    }

    @Override
    public void requestChildFocus(View child, View focused) {
    if (!mScrollViewMovedFocus) {
    if (!mIsLayoutDirty) {
    scrollToChild(focused);
    } else {
    // The child may not be laid out yet, we can't compute the scroll yet
    mChildToScrollTo = focused;
    }
    }
    super.requestChildFocus(child, focused);
    }

    /**

    • When looking for focus in children of a scroll view, need to be a little
    • more careful not to give focus to something that is scrolled off screen.
    • This is more expensive than the default {@link android.view.ViewGroup}
    • implementation, otherwise this behavior might have been made the default.
      */
      @Override
      protected boolean onRequestFocusInDescendants(int direction,
      Rect previouslyFocusedRect) {

      // convert from forward / backward notation to up / down / left / right
      // (ugh).
      // TODO: FUCK
      // if (direction == View.FOCUS_FORWARD) {
      // direction = View.FOCUS_RIGHT;
      // } else if (direction == View.FOCUS_BACKWARD) {
      // direction = View.FOCUS_LEFT;
      // }

      final View nextFocus = previouslyFocusedRect == null ?
      FocusFinder.getInstance().findNextFocus(this, null, direction) :
      FocusFinder.getInstance().findNextFocusFromRect(this,
      previouslyFocusedRect, direction);

          if (nextFocus == null) {     
              return false;     
          }     
      
          //        if (isOffScreenH(nextFocus)) {     
              //            return false;     
          //        }     
      
          return nextFocus.requestFocus(direction, previouslyFocusedRect);     

      }

    @Override
    public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
    boolean immediate) {
    // offset into coordinate space of this scroll view
    rectangle.offset(child.getLeft() - child.getScrollX(),
    child.getTop() - child.getScrollY());

    return scrollToChildRect(rectangle, immediate);     

    }

    @Override
    public void requestLayout() {
    mIsLayoutDirty = true;
    super.requestLayout();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
    super.onLayout(changed, l, t, r, b);
    mIsLayoutDirty = false;
    // Give a child focus if it needs it
    if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
    scrollToChild(mChildToScrollTo);
    }
    mChildToScrollTo = null;

    // Calling this with the present values causes it to re-clam them     
    scrollTo(getScrollX(), getScrollY());     

    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);

    View currentFocused = findFocus();     
    if (null == currentFocused || this == currentFocused)     
        return;     
    
    // If the currently-focused view was visible on the screen when the     
    // screen was at the old height, then scroll the screen to make that     
    // view visible with the new screen height.     
    if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {     
        currentFocused.getDrawingRect(mTempRect);     
        offsetDescendantRectToMyCoords(currentFocused, mTempRect);     
        int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);     
        doScrollY(scrollDelta);     
    }     
    
    final int maxJump = getRight() - getLeft();     
    if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {     
        currentFocused.getDrawingRect(mTempRect);     
        offsetDescendantRectToMyCoords(currentFocused, mTempRect);     
        int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);     
        doScrollX(scrollDelta);     
    }     

    }

    /**

    • Return true if child is an descendant of parent, (or equal to the parent).
      */
      private boolean isViewDescendantOf(View child, View parent) {
      if (child == parent) {
      return true;
      }

      final ViewParent theParent = child.getParent();
      return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
      }

    /**

    • Fling the scroll view
    • @param velocityY The initial velocity in the Y direction. Positive
    • numbers mean that the finger/cursor is moving down the screen,
    • which means we want to scroll towards the top.
      */
      public void fling(int velocityX, int velocityY) {
      if (getChildCount() > 0) {
      int width = getWidth() - getPaddingRight() - getPaddingLeft();
      int right = getChildAt(0).getWidth();

      int height = getHeight() - getPaddingBottom() - getPaddingTop();     
      int bottom = getChildAt(0).getHeight();     
      
      mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY,      
              0, Math.max(0, right - width),      
              0, Math.max(0, bottom - height));     
      
      //            final boolean movingDown = velocityX &gt; 0 || velocityY &gt; 0;     
      //         
      //            View newFocused =     
      //                    findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(), findFocus());     
      //            if (newFocused == null) {     
      //                newFocused = this;     
      //            }     
      //         
      //            if (newFocused != findFocus()     
      //                    &amp;&amp; newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {     
      //                mScrollViewMovedFocus = true;     
      //                mScrollViewMovedFocus = false;     
      //            }     
      
      invalidate();     

      }
      }

    /**

    • {@inheritDoc}
    • <p>This version also clamps the scrolling to the bounds of our child.
      */
      @Override
      public void scrollTo(int x, int y) {
      // we rely on the fact the View.scrollBy calls scrollTo.
      if (getChildCount() > 0) {
      View child = getChildAt(0);
      x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
      y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
      if (x != getScrollX() || y != getScrollY()) {
      super.scrollTo(x, y);
      }
      }
      }

    private int clamp(int n, int my, int child) {
    if (my >= child || n < 0) {
    /* my >= child is this case:

    • |--------------- me ---------------|
    • |------ child ------|
    • or
    • |--------------- me ---------------|
    • |------ child ------|
    • or
    • |--------------- me ---------------|
    • |------ child ------|
    • n < 0 is this case:
    • |------ me ------|
    • |-------- child --------|
    • |-- mScrollX --|
      /
      return 0;
      }
      if ((my+n) > child) {
      /
      this case:
    • |------ me ------|
    • |------ child ------|
    • |-- mScrollX --|
      */
      return child-my;
      }
      return n;
      }

    public boolean isFlingEnabled() {
    return mFlingEnabled;
    }

    public void setFlingEnabled(boolean flingEnabled) {
    this.mFlingEnabled = flingEnabled;
    }
    }

标签: android

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