写UI布局:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:fitsSystemWindows="true" android:orientation="vertical" > <include android:id="@+id/root_layout" android:layout_width="match_parent" android:layout_height="200dp" layout="@layout/video_layout" /> </LinearLayout>
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" > <com.zanelove.gesturedetectordemo.views.MyVideoView android:id="@+id/tv_pro_play" android:layout_width="match_parent" android:layout_height="match_parent" /> <LinearLayout android:id="@+id/ll_player_controller" android:layout_width="match_parent" android:layout_height="50dp" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:background="#c0000000" android:gravity="center" android:orientation="horizontal" android:visibility="gone"> <ImageView android:id="@+id/iv_play_pause" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="15dp" android:src="@drawable/btn_pause" /> <TextView android:id="@+id/tv_playing_time" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:text="00:00" android:textColor="@android:color/darker_gray" android:textSize="15sp" /> <SeekBar android:id="@+id/sb_video_progress" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_marginLeft="5dp" android:layout_weight="2" /> <TextView android:id="@+id/tv_total_time" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="5dp" android:text="00:00" android:textColor="@android:color/darker_gray" android:textSize="15sp" /> <ImageView android:id="@+id/iv_full_screen" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:padding="15dp" android:src="@drawable/btn_full_screen" /> </LinearLayout> <RelativeLayout android:id="@+id/gesture_volume_layout" android:layout_width="120dip" android:layout_height="100dip" android:layout_centerInParent="true" android:background="@drawable/souhu_player_gesture_bg" android:gravity="center" android:visibility="gone" > <ImageView android:id="@+id/gesture_iv_player_volume" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:src="@drawable/souhu_player_volume" /> <TextView android:id="@+id/geture_tv_volume_percentage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/gesture_iv_player_volume" android:layout_centerHorizontal="true" android:gravity="right" android:text="80%" android:textColor="#ffececec" /> </RelativeLayout> <RelativeLayout android:id="@+id/gesture_bright_layout" android:layout_width="120dip" android:layout_height="100dip" android:layout_centerInParent="true" android:background="@drawable/souhu_player_gesture_bg" android:gravity="center" android:visibility="gone" > <ImageView android:id="@+id/gesture_iv_player_bright" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:src="@drawable/souhu_player_bright" /> <TextView android:id="@+id/geture_tv_bright_percentage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/gesture_iv_player_bright" android:layout_centerHorizontal="true" android:gravity="right" android:text="80%" android:textColor="#ffececec" /> </RelativeLayout> <RelativeLayout android:id="@+id/gesture_progress_layout" android:layout_width="120dip" android:layout_height="100dip" android:layout_centerInParent="true" android:background="@drawable/souhu_player_gesture_bg" android:gravity="center" android:visibility="gone"> <ImageView android:id="@+id/gesture_iv_progress" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:src="@drawable/souhu_player_backward" /> <TextView android:id="@+id/geture_tv_progress_time" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/gesture_iv_progress" android:layout_centerHorizontal="true" android:gravity="right" android:text="00:35/24:89" android:textColor="#ffececec" /> </RelativeLayout> </RelativeLayout>
以上将UI布局给大伙粘贴上来了,大家按照各自的需求改吧改吧…即可
那么,就下来我将首先给大家分析分析如何通过手势识别来调节音量、亮度、快键和后退需求!
一提到手势识别,大伙第一反应绝对是Google提供给我们的GestureDetector类,没错今天我们就使用使用这个类来给大家完成以上的需求!
第一:将主逻辑代码类继承FragmentActivity类并实现OnGestureListener监听和OnTouchListener监听,同时在onCreate方法中创建GestureDetector对象,这时需要传递两个对象,这也是为啥我要继承和实现了!
GestureDetector gestureDetector = new GestureDetector(this, this);
第二:获取UI布局中定义的控件
这些你完全可以使用xUtils第三方工具的注解来完成以下操作:
@ViewInject(R.id.gesture_bright_layout) RelativeLayout gesture_bright_layout; ViewUtils.inject(this);
也可以通过findViewById方法:
// 视频播放控件 tv_pro_play = (MyVideoView) findViewById(R.id.tv_pro_play); /* iv_full_screen = (ImageView) findViewById(R.id.iv_full_screen); iv_play_pause = (ImageView) findViewById(R.id.iv_play_pause); ll_player_controller = (LinearLayout) findViewById(R.id.ll_player_controller); iv_play_pause = (ImageView) findViewById(R.id.iv_play_pause); sb_video_progress = (SeekBar) findViewById(R.id.sb_video_progress); iv_full_screen = (ImageView) findViewById(R.id.iv_full_screen); tv_playing_time = (TextView) findViewById(R.id.tv_playing_time); tv_total_time = (TextView) findViewById(R.id.tv_total_time);*/ // ****************音量/进度/亮度********************* root_layout = (RelativeLayout) findViewById(R.id.root_layout); gesture_volume_layout = (RelativeLayout) findViewById(R.id.gesture_volume_layout); gesture_bright_layout = (RelativeLayout) findViewById(R.id.gesture_bright_layout); gesture_progress_layout = (RelativeLayout) findViewById(R.id.gesture_progress_layout); geture_tv_progress_time = (TextView) findViewById(R.id.geture_tv_progress_time); geture_tv_volume_percentage = (TextView) findViewById(R.id.geture_tv_volume_percentage); geture_tv_bright_percentage = (TextView) findViewById(R.id.geture_tv_bright_percentage); gesture_iv_progress = (ImageView) findViewById(R.id.gesture_iv_progress); gesture_iv_player_volume = (ImageView) findViewById(R.id.gesture_iv_player_volume); gesture_iv_player_bright = (ImageView) findViewById(R.id.gesture_iv_player_bright); gestureDetector = new GestureDetector(this, this); //需要实现OnGestureListener监听 root_layout.setLongClickable(true); gestureDetector.setIsLongpressEnabled(true); root_layout.setOnTouchListener(this);//需要实现OnTouchListener监听 audiomanager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); maxVolume = audiomanager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); // 获取系统最大音量 currentVolume = audiomanager.getStreamVolume(AudioManager.STREAM_MUSIC); // 获取当前值
第三:获取视频播放窗口的尺寸,判断触发的视频播放窗口位置来识别不同的操作和需求:
/** 获取视频播放窗口的尺寸 */ ViewTreeObserver viewObserver = root_layout.getViewTreeObserver(); viewObserver.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() { @Override public void onGlobalLayout() { root_layout.getViewTreeObserver().removeGlobalOnLayoutListener(this); playerWidth = root_layout.getWidth(); playerHeight = root_layout.getHeight(); } });
第四:当你实现OnGestureListener监听和OnTouchListener监听时是需要您实现其方法的,分别是:
当你实现了OnTouchListener监听需要覆写其方法: @Override public boolean onTouch(View v, MotionEvent event) { return false; } 当你实现了OnGestureListener监听需要覆写一下方法: // 用户轻触触摸屏,由1个MotionEvent ACTION_DOWN触发 @Override public boolean onDown(MotionEvent e) { return false; } // 用户按下触摸屏,并拖动,由1个MotionEvent ACTION_DOWN, 多个ACTION_MOVE触发 @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { return false; } // 用户(轻触触摸屏后)松开,由1个MotionEvent ACTION_UP触发 @Override public boolean onSingleTapUp(MotionEvent e) { return false; } // 用户按下触摸屏、快速移动后松开,由1个MotionEvent ACTION_DOWN, 多个ACTION_MOVE, 1个ACTION_UP触发 @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { return false; } // 用户长按触摸屏,由多个MotionEvent ACTION_DOWN触发 @Override public void onLongPress(MotionEvent e) {} // 用户轻触触摸屏,尚未松开或拖动,由1个MotionEvent ACTION_DOWN触发, 注意和onDown()的区别,强调的是没有松开或者拖动的状态 @Override public void onShowPress(MotionEvent e) {}
可以看到OnTouchListener只能监听到三种触摸事件,即按下,移动,松开,如果想要监听到双击、滑动、长按等复杂的手势操作,这个时候就必须得用到OnGestureListener了。
因此在onTouch()方法中,我们要进行如下的处理:
@Override public boolean onTouch(View v, MotionEvent event) { // 手势里除了singleTapUp,没有其他检测up的方法 if (event.getAction() == MotionEvent.ACTION_UP) { GESTURE_FLAG = 0;// 手指离开屏幕后,重置调节音量或进度的标志 gesture_volume_layout.setVisibility(View.GONE); gesture_bright_layout.setVisibility(View.GONE); gesture_progress_layout.setVisibility(View.GONE); } return gestureDetector.onTouchEvent(event);//如果想要监听到双击、滑动、长按等复杂的手势操作,这个时候就必须得用到OnGestureListener了 }
同时点击屏幕时触发的onDown()方法中:
@Override public boolean onDown(MotionEvent e) { firstScroll = true;// 设定是触摸屏幕后第一次scroll的标志 return false; }
通过在onTouch()方法中调用gestureDetector.onTouchEvent(event)方法时,它会去调用onScroll()方法,这样在该方法中通过手势识别来完成调节音量、亮度、快键和后退操作:
@Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { float mOldX = e1.getX(), mOldY = e1.getY(); int y = (int) e2.getRawY(); if (firstScroll) {// 以触摸屏幕后第一次滑动为标准,避免在屏幕上操作切换混乱 // 横向的距离变化大则调整进度,纵向的变化大则调整音量 if (Math.abs(distanceX) >= Math.abs(distanceY)) { gesture_progress_layout.setVisibility(View.VISIBLE); gesture_volume_layout.setVisibility(View.GONE); gesture_bright_layout.setVisibility(View.GONE); GESTURE_FLAG = GESTURE_MODIFY_PROGRESS; } else { if (mOldX > playerWidth * 3.0 / 5) {// 音量 gesture_volume_layout.setVisibility(View.VISIBLE); gesture_bright_layout.setVisibility(View.GONE); gesture_progress_layout.setVisibility(View.GONE); GESTURE_FLAG = GESTURE_MODIFY_VOLUME; } else if (mOldX < playerWidth * 2.0 / 5) {// 亮度 gesture_bright_layout.setVisibility(View.VISIBLE); gesture_volume_layout.setVisibility(View.GONE); gesture_progress_layout.setVisibility(View.GONE); GESTURE_FLAG = GESTURE_MODIFY_BRIGHT; } } } // 如果每次触摸屏幕后第一次scroll是调节进度,那之后的scroll事件都处理音量进度,直到离开屏幕执行下一次操作 if (GESTURE_FLAG == GESTURE_MODIFY_PROGRESS) { // distanceX=lastScrollPositionX-currentScrollPositionX,因此为正时是快进 if (Math.abs(distanceX) > Math.abs(distanceY)) {// 横向移动大于纵向移动 if (distanceX >= DensityUtil.dip2px(this, STEP_PROGRESS)) {// 快退,用步长控制改变速度,可微调 gesture_iv_progress.setImageResource(R.drawable.souhu_player_backward); if (playingTime > 3) {// 避免为负 playingTime -= 3;// scroll方法执行一次快退3秒 } else { playingTime = 0; } } else if (distanceX <= -DensityUtil.dip2px(this, STEP_PROGRESS)) {// 快进 gesture_iv_progress.setImageResource(R.drawable.souhu_player_forward); if (playingTime < videoTotalTime - 16) {// 避免超过总时长 playingTime += 3;// scroll执行一次快进3秒 } else { playingTime = videoTotalTime - 10; } } if (playingTime < 0) { playingTime = 0; } tv_pro_play.seekTo(playingTime); geture_tv_progress_time.setText(DateTools.getTimeStr(playingTime) + "/" + DateTools.getTimeStr(videoTotalTime)); } } // 如果每次触摸屏幕后第一次scroll是调节音量,那之后的scroll事件都处理音量调节,直到离开屏幕执行下一次操作 else if (GESTURE_FLAG == GESTURE_MODIFY_VOLUME) { currentVolume = audiomanager.getStreamVolume(AudioManager.STREAM_MUSIC); // 获取当前值 if (Math.abs(distanceY) > Math.abs(distanceX)) {// 纵向移动大于横向移动 if (distanceY >= DensityUtil.dip2px(this, STEP_VOLUME)) {// 音量调大,注意横屏时的坐标体系,尽管左上角是原点,但横向向上滑动时distanceY为正 if (currentVolume < maxVolume) {// 为避免调节过快,distanceY应大于一个设定值 currentVolume++; } gesture_iv_player_volume.setImageResource(R.drawable.souhu_player_volume); } else if (distanceY <= -DensityUtil.dip2px(this, STEP_VOLUME)) {// 音量调小 if (currentVolume > 0) { currentVolume--; if (currentVolume == 0) {// 静音,设定静音独有的图片 gesture_iv_player_volume.setImageResource(R.drawable.souhu_player_silence); } } } int percentage = (currentVolume * 100) / maxVolume; geture_tv_volume_percentage.setText(percentage + "%"); audiomanager.setStreamVolume(AudioManager.STREAM_MUSIC,currentVolume, 0); } } // 如果每次触摸屏幕后第一次scroll是调节亮度,那之后的scroll事件都处理亮度调节,直到离开屏幕执行下一次操作 else if (GESTURE_FLAG == GESTURE_MODIFY_BRIGHT) { gesture_iv_player_bright.setImageResource(R.drawable.souhu_player_bright); if (mBrightness < 0) { mBrightness = getWindow().getAttributes().screenBrightness; if (mBrightness <= 0.00f) mBrightness = 0.50f; if (mBrightness < 0.01f) mBrightness = 0.01f; } WindowManager.LayoutParams lpa = getWindow().getAttributes(); lpa.screenBrightness = mBrightness + (mOldY - y) / playerHeight; if (lpa.screenBrightness > 1.0f) lpa.screenBrightness = 1.0f; else if (lpa.screenBrightness < 0.01f) lpa.screenBrightness = 0.01f; getWindow().setAttributes(lpa); geture_tv_bright_percentage.setText((int) (lpa.screenBrightness * 100) + "%"); } firstScroll = false;// 第一次scroll执行完成,修改标志 return false; }
这样的话,我个人认为完美了…不完美之处还望各位大牛多多提醒,本人随时随地进行接纳…哈哈,谢谢咯
示例代码
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