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Python设计模式编程中解释器模式的简单程序示例分享

时间:2024-3-2 14:31     作者:韩俊     分类: Python


模式特点:给定一个语言,定义它的文法的一种表示,并定义一个解释器,这个解释器使用该表示来解释语言中的句子。

我们来看一下下面这样的程序结构:

class Context:
  def __init__(self):
    self.input=""
    self.output=""

class AbstractExpression:
  def Interpret(self,context):
    pass

class Expression(AbstractExpression):
  def Interpret(self,context):
    print "terminal interpret"

class NonterminalExpression(AbstractExpression):
  def Interpret(self,context):
    print "Nonterminal interpret"

if __name__ == "__main__":
  context= ""
  c = []
  c = c + [Expression()]
  c = c + [NonterminalExpression()]
  c = c + [Expression()]
  c = c + [Expression()]
  for a in c:
    a.Interpret(context)

那么它所体现出的类图是这样的:

再来看一个例子:

#encoding=utf-8 
# 
#by panda 
#解释器模式 

def printInfo(info): 
  print unicode(info, 'utf-8').encode('gbk'), 

#上下文类:演奏内容 
class PlayContext(): 
  text = None 
  PlayText = None 

#抽象表达式类 
class Expression(): 
  def Interpret(self, context): 
    if len(context.PlayText) == 0: 
      return 
    else: 
      playKey = context.PlayText[0:1] 
      context.PlayText = context.PlayText[2:] 
      tmp = context.PlayText.index(' ') #找出第一个空格出现的位置 
      playValue = context.PlayText[0:tmp] 
      context.PlayText = context.PlayText[tmp+1:] 
      self.Excute(playKey,playValue) 

  def Excute(self,playKey,playValue): 
    pass 

#音高 
class Pitch(Expression): 
  pitch = None 
  def Excute(self, key, value): 
    value = int(value) 
    if value == 1: 
      self.pitch = '低音' 
    elif value == 2: 
      self.pitch = '中音' 
    elif value == 3: 
      self.pitch = '高音' 
    printInfo(self.pitch) 

#音符 
class Note(Expression): 
  Notes = { 
  'C':1,   
  'D':2, 
  'E':3,   
  'F':4,   
  'G':5,   
  'A':6,   
  'B':7,   
  } 
  note = None 
  def Excute(self, key, value):    
    self.note = self.Notes[key] 
    printInfo('%d' % self.note) 

def clientUI(): 
  context = PlayContext() 
  context.PlayText = "O 2 E 0.5 G 0.5 A 3 E 0.5 G 0.5 D 3 E 0.5 G 0.5 A 0.5 O 3 C 1 O 2 A 0.5 G 1 C 0.5 E 0.5 D 3 " 
  expression = None; 
  while(len(context.PlayText) > 0): 
    str = context.PlayText[0:1]; 
    if(str == 'O'): 
      expression = Pitch() 
    elif(str == 'C' or str == 'D' or str == 'E' or str == 'F' or str == 'G' or str == 'A' or str == 'B' or str == 'P'): 
      expression = Note() 
    expression.Interpret(context) 

  return 

if __name__ == '__main__': 
  clientUI(); 


类图:

标签: python

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